Monday, April 6, 2009
Saturday, May 10, 2008
Tuesday, May 6, 2008
Wednesday, April 30, 2008
Test Page
Holy update, Batman.
I realized that I had been speaking about Jetman, but hadn't really shown him to anyone. This update should change that. Anyway, here's a quick test page I whipped up. No text, no color, semi-decent scan (still trying to figure out the kinks in my new scanner). Anyway, hope you dig it. Also, head over to my partner-in-crime's blog to see some truly hot stuff.
one love.
~ C
I realized that I had been speaking about Jetman, but hadn't really shown him to anyone. This update should change that. Anyway, here's a quick test page I whipped up. No text, no color, semi-decent scan (still trying to figure out the kinks in my new scanner). Anyway, hope you dig it. Also, head over to my partner-in-crime's blog to see some truly hot stuff.
one love.
~ C
Monday, April 14, 2008
Thursday, April 10, 2008
Jack Atlus in action
Here is something I'm doing to beef up my portfolio and to help flesh out the world of Jetman visually. Killing two birds with one stone. Jetman is the brain child of Chris Sweeney and it's always fun to talk about and imagine what that world may look like. This is the piece with some details before I've added any color in photoshop. Hope you enjoy!
Wednesday, February 27, 2008
The Lay of the Land...
Develop continues on... slowly. I've been getting my ass handed to me in terms of daily responsibilities at work, so It's been hard to concentrate on "the real job", ifyanaw'wutimean.
That being said, I'm presently juggling a couple of different projects at once. Exosister issue 2 script is about 30%, and seems to be flowing semi-smoothly. Pacing is the biggest bitch in this one as it is a transitional issue, which always seem to slow down the flow. I've got a few ideas on how to maintain, but you'll have to wait and see what they are...
I'm also a couple of pages deep into the Jetman script. I'm writing it as a full-fledged film script, it just seems to flow a bit better. I don't have to worry about page numbering, for one thing. The best thing about this is that I can pretty much crank out the first story arch in one document, then if I choose to translate it to paper, I can go through and tweak issue breaks. I'm having a lot of fun writing it because it seems to come so naturally. This is definitely on the back-burner, though. Sister, as always, remains top priority.
Oh, and lastly, I'm working on something... interesting. Something that may spice up the blog a bit. I don't want to write a check that I can't cash, but you might do well to check back a bit more often...
That being said, I'm presently juggling a couple of different projects at once. Exosister issue 2 script is about 30%, and seems to be flowing semi-smoothly. Pacing is the biggest bitch in this one as it is a transitional issue, which always seem to slow down the flow. I've got a few ideas on how to maintain, but you'll have to wait and see what they are...
I'm also a couple of pages deep into the Jetman script. I'm writing it as a full-fledged film script, it just seems to flow a bit better. I don't have to worry about page numbering, for one thing. The best thing about this is that I can pretty much crank out the first story arch in one document, then if I choose to translate it to paper, I can go through and tweak issue breaks. I'm having a lot of fun writing it because it seems to come so naturally. This is definitely on the back-burner, though. Sister, as always, remains top priority.
Oh, and lastly, I'm working on something... interesting. Something that may spice up the blog a bit. I don't want to write a check that I can't cash, but you might do well to check back a bit more often...
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